Students will be required to attend two full working days each week, which will consist of four separate sessions. 16 contact/teaching hours plus encouraged continuing professional development outside of this allocated time.
2 versions of the course are available:
- Full-time - 12 modules over 2 years (3 modules in each semester)
- Part-time - 12 modules over 3 years (2 modules in each semester)
The modules taught on the course include:
Year 1
- Interaction in Games
- Games Structures
- Game Modelling
- Graphic Design
- Working to a Client Brief
- Digital Animation and Video Production
Year 2
- Group Project
- Pitch and Development
- Emerging Technologies
- Game Production
- Character Modelling
- Advanced Modelling for Games
Unlike some other courses that have a specific game related focus. This course aims to give students in-depth knowledge on what is expected within the games industry; but also aims to show students that their skills are an asset in other related digital media environments. This gives students a wider range of potential employability options and a broader skillset.
The course modules are structured to give students a natural progression to make sure they are not overwhelmed or become demotivated. A selection of varying modules is included that involve 2D and 3D design; level design; animation and gameplay mechanics. Other modules allow students to interact with peers and local organisations in a controlled and constructive environment.
Modules have been formed to allow students to further improve their portfolio. Opportunities to improve student portfolios will be encouraged throughout and all modules have been strategically formed to allow practical examples of student work to be visually expressed.
Opportunities to develop employability skills run throughout the course and a practical experience of complete production life-cycles allow students to choose the direction of their career and their specialism more realistically and informatively. Also, if a student decided to become an independent developer, they would benefit from having a much better understanding and practical experience of professional workflows.
All learning activities in this course are embedded with key skills that will enable graduates to be a digitally literate practitioner with the necessary set of skills at the right level and a portfolio of work to pursue a career within the field of digital media and games design.
Teaching and learning environments can consist of the following strategies -
Undertaking project-based learning activities, workshops and case studies, supported by lectures and seminar sessions
- Structured studio and lab learning
- Software tuition
- Practical demonstration
- Teamwork
- Group discussions
- Group lead projects
- Presentations from industry professionals
- Individual and group tutorials
- Problem-based tasks inside and outside the sessions
- Formative and summative assignments and feedback
- Use of web and other digital software support material
- Self-directed study
All summative assessments are course-based and there are no written exams. Most module sessions happen in workshops where weekly feedback is given while students work on their projects and discuss their progress.
Level Four
- Essay and report writing
- Presentations
- Development and production of game concepts
- Reflective learning logs
- Producing practical work based on a brief
- Creating game levels
Level Five
- Cooperative group planning of projects
- Group production of finished artefacts
- Presentations
- Reflective learning logs
- Design documents & report writing
- Producing practical work based on a self-initiated proposal
- Producing practical work based on a brief
?Who will teach you on this course?
Jonathan Briggs - Course Leader
Department
- Computing & Digital Media
Qualifications:
- BA Honours Degree in Games and Digital Media
- DTLLS
Modules taught:
- Game Modelling
- Graphic Design
- Game Production
- Character Modelling
- Advanced Modelling for Games
Jake Potts - Lecturer
Department
- Computing & Digital Media
Qualifications
- BA Honours Degree in Games and Digital Media
- DET
Modules taught:
- Games Structures
- Digital Animation and Video Production
- Pitch and Development
- Emerging Technologies
James Wearing - Lecturer
Department
- Computing & Digital Media
Qualifications
- BA Honours Degree in Games and Digital Media
- DET
Modules taught:
- Interaction in Games
- Working to a Client Brief
We are currently reviewing our foundation course to enhance student learning and success. Course details may be subject to updates. Please keep an eye on our pages for updates.