This module will introduce you to a greater level of independence within your working methods. It will enable you to practice proposing, planning and directing an independent project in negotiation with your tutors. You will be asked to realise a project of exhibitable standard which is presented in a format appropriate to your subject area of interest. Tutors and technical teams will support your project progress. You will be expected to engage with regular tutorials to help guide your coursework. Sessions will enable you to demonstrate and present a thorough narrative of your creative process to underpin your project.
This module will focus on introducing you to subject specific approaches to guide your creative thinking and making. It will enable you to start to consider and direct your studies in line with your future progression choices within degree study and career path. You will be asked to select, edit and resolve outcomes to create a cohesive collection of work that represents your growing practice and interests. You will engage with subject specific workshops and seminars that will further develop your skills, awareness and insights within your area of study. Practical workshops will be underpinned through a set of subject specific journal tasks designed to enhance a wider perception of subject discipline and help you make new connections to your subject interest.
This module will introduce you to idea generation techniques and a range of drawing and visual imagery skills using analogue and digital processes. You will practice a range of processes used within visual arts and design subject specialisms in the School of Creative Industries, helping to prepare you for your Level 4 subject area of interest. This module will enable you to practice generating concepts and effectively communicating your ideas. You will try out a range of key and more experimental drawing approaches as a fundamental method of exploring and discussing your ideas. Workshops will allow you to practice and explore a variety of visual techniques during short and more sustained projects. Enabling you to create concepts, test process and resolve your work.
This module is designed to introduce you to key concepts related to creative identity, creative process and subject specific areas of interest within the School of Creative Industries. During this module you will undertake a research based design project to identify, investigate and reflect on your findings in relation to your career aspirations. This project will assist you to develop academic study skills in research, analysis, and referencing. You will be introduced to a range of subject specific ways of working through scheduled workshops and seminars. These sessions will enable you to experience and experiment in a variety of subject methodologies in a practical and contextual basis. This module is designed to guide you in gaining greater insight into the applications, possibilities and career prospects within each subject area.
This module provides an in-depth introduction to the language of Film and Animation. It covers the fundamental principles and techniques used in the creation of animated films. The primary focus is on the design and planning stages, emphasising the importance of editing to achieve a cohesive and engaging narrative. Students will explore the art and craft of directing, delving into its historical evolution and contemporary practices. The module examines various directing styles and their implementation in animated films, offering insights into how directors influence the storytelling process through visual and auditory elements. By the end of the module, students will have a comprehensive understanding of the key components involved in producing animated films, from initial concept development to final execution. They will also gain practical skills in editing and directing, preparing them for advanced studies or careers in the field of Film and Animation.
On this course, we abide by the 12 Principles of Animation as definiend by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. These principles underpin all motion-based work, over time they will be the most important thing you will learn, practice, and perfect. As emergent animators it is vital that you understand and implement these principles into your work.
This research and practice module introduces the introductory elements of character design and visual design processes and their use within animation production. Students will study and practice various design principles through digital drawing and image creation, resulting in a well-researched and contextualised creative portfolio of work
In this module, students are invited to explore how they and their peers perceive the world and examine how that fits in with creative practice and the wider context of the Creative Industries. The focus is on empowering voices and refining the articulation of ideas. The module aims to develop students' abilities to critically analyse information and engage in thoughtful, sometimes controversial, discussions on contemporary issues. It provides an opportunity to explore concepts including cultural, social, political, economic, and environmental factors and across various disciplines. Additionally, it encourages the exploration of diverse perspectives and fosters the development of collaborative and inclusive communication skills.
The module encourages the process of deeper experimentation with various forms and genres of animation within the context of the commercial industry. This approach aims to broaden your creative horizons and enhance your ability to innovate within professional settings.
The comprehension and application of time-based experimentation with, included but not limited to, ToomBoom, ZBrush, UE5, Maya, and TV Paint empower you to surpass traditional expectations in the field of animation. By embracing these innovative softwares, you can push the boundaries of conventional animation techniques and create groundbreaking work. As emerging animators, it is crucial to contextualise your practice through thorough research. This involves studying the historical and contemporary developments in animation, understanding the theoretical frameworks, and analysing the works of pioneering animators. By grounding your practice in research, you can gain valuable insights and inspiration that will inform your creative process. Moreover, it is essential to allow yourself the freedom to experiment with alternative ways of working. This could include exploring new animation software, experimenting with different animation styles, or integrating various multimedia elements into your projects. By adopting a mindset of experimentation, you can discover unique methods and techniques that will enhance your artistic expression and contribute to the evolution of the animation industry. Moreover, it is essential to allow yourself the freedom to experiment with alternative ways of working. This could include exploring new animation software, experimenting with different animation styles, or integrating various multimedia elements into your projects. By adopting a mindset of experimentation, you can discover unique methods and techniques that will enhance your artistic expression and contribute to the evolution of the animation industry.
This module involves an in-depth exploration of story adaptation across various media platforms. You will begin by examining how stories are transformed and adapted from one medium to another, such as from literature to film, or from film to animation. This exploration will provide you with a comprehensive understanding of the challenges and opportunities involved in adapting stories for different formats.
This module is about ‘you’ and your place in the world, with a view to refining your specialism as a professional/practitioner and improving your profile. The module will be delivered across specific course groupings that capture the core values of each course. Across this module students will typically undertake at least one major externally facing project (e.g. live brief, placement, virtual placement, etc) or 2-3 smaller projects by negotiation. These projects will support student transferable skills around employment within the Creative Industries.
This module represents the culmination of your studies, where you will bring together all the skills and knowledge you have acquired to create a final animation project. Building on the original concept developed in the previous module, you will take your project from the initial idea through to a fully realised animation.
This module focuses on students preparing an original concept for their final major project. The primary aim is to develop a unique and compelling idea that showcases their creativity and technical skills. Ideally, this project will take the form of a short film, allowing students to demonstrate their ability to tell a story through animation. However, the project can also be a pitch for any form of animated media, such as a series, a game, or an interactive experience. The specific format will be negotiated and agreed upon by the lecturers, ensuring that it aligns with the student's interests and career goals.
A professional project will be set where you must work to a client brief and create client-led deliverables. This project will simulate a real-world professional environment, providing you with the opportunity to engage with actual client requirements and expectations.
This module is about your 'career' after you complete your formal UG study. It is about the realities of (and preparation for) freelance, entrepreneurial, industry and further study trajectories. This pan-school module will hinge around students creating a personal career strategy plan called ‘28 days later’. The purpose is for students to take accountability and ownership over their future direction by creating a career plan that they activate when leaving the course with a view to maximise their long term employability prospects.