Jordan Lewis

"An enthusiastic young man ready to give 100% of myself to the world of creating video games. I have experience in 3D Modelling, Level Design, Character animation and more, and I am eager to earn more experience. My passion is gaming and engaging with people, and combining both is a dream come true for me - so it's what I strive towards."

For my Final Major Project, I created Shards of Tirinsula.

Shards of Tirinsula is a casual fantasy story driven game with a distinct PS1/retro stylisation. Every single element of the game was created solely by myself, that includes; Props, Textures and Materials, Characters, Animations, Writing, Music, Level Design, World Design, Mechanics and programming.

The game follows a man who is suddenly chosen by a Goddess to save the world - and his discovery of this fact. The dialogue and writing is in a tongue and cheek style, with many comedic moments sprinkled throughout.

I had an absolute blast creating this game and I'm so proud of how it turned out.

My portfolio

Picture of a courtyard depicted in video game-styled pixel graphics: An arrangement of trees bordering a fountain at the centre of a footpath opposite a pavilion, a large sloped building with an analogue clock-face visible in the background.
Picture of a cavern represented using pixelated video game graphics, torches lining one wall of a narrow passageway, the other reinforced by metal bars.
Image of a town at night created using videogame graphics, the fronts of buildings illuminated by streetlamps as people walk the path, the silhouette of a large castle visible in the background.
The interior of an ornate mansion created using pixelated video game graphics, white walls decorated with hanging paintings including the Mona Lisa and the Scream, chandeliers hanging overhead, a chair and table against the left-hand wall.
Pixel graphics depiction of a large, open bar with people seated at tables, candles on each table-top lighting up the room and casting shadows onto the walls.
The darkened inside of a church building created using video game style pixel graphics, ornate arches lining the walls, rows of pews where sparsely situated people sit leading towards an altar.

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