The module aims to develop your understanding of the sports industry and the position of coaching within it, both in the UK and internationally. You will also discuss cultural and societal processes involved in coaching and how recent developments, trends, and initiatives have affected the coaching workforce. You will have an opportunity to discuss and evaluate a range of research methods to collect and review data on the coaching workforce and will explore the workforce in a chosen setting.& nbsp;
You will identify your current knowledge, experience and interests in a selected area of study and create an action plan to support your progression into Higher Education. You will describe how your previous experiences have provided a platform for you to study sport at university. This will provide a basis to create and develop an action plan for your first year of study. In doing so, you will develop your ability to retrieve information and improve your communication skills.
Throughout this module you will be challenged to ask questions that are relevant to developing participants’ skills and enhancing the learning experience. You will examine motor learning theories and concepts and their application in real life settings.
Module content will focus on learning field tests and observational methods to assess movement analysis in the context of coaching. This will then transfer to observing coaches and athletes interact and applying sport science theory and research methods to this interaction. Finally, you will be required to develop this knowledge into an experiment and write up your findings using the scientific method.
The module aims to develop knowledge and understanding of the skills needed to manage sport coaching events. Such events may include tournaments, fundraisers and team events (team selection camp and end of year award ceremony). This module will help develop students skills focusing on policies, procedures, and practices involved in planning, organising, staffing and operations related to the sporting events listed above. Problem-based learning and case studies will be used to support students learning in this module.
This module introduces you to the role of the coach in a participatory sport& nbsp;and activity context. You will experience& nbsp;and examine the coaching process and acquire basic pedagogical skills through planning, delivering and evaluating sessions. You will be expected to micro-coach, working with a peer mentor to support your development.
The module aims to develop in students an awareness and understanding of the importance of individual philosophy and ethically based practice in coaching and pedagogical contexts. Students will explore methodologies that will enable them to understand, communicate and utilise their own individual philosophies and identify ethical practice through the use of methods designed to stimulate reflective practice.
This module will further understanding of the link between sports science research and professional coaching practice through examining the processes that control movement and the ways in wich specific factors influence performance. This module will enable the student to critically examine the application and integration of the sport sciences focusing on a number of differing sports. This will give the students an understanding of the concepts of interdisciplinary & multidisciplinary sports science analysis of a sport, and knowledge of how to apply such principles in various coaching scenarios. The programme of study enables students to effectively analyse the task, performer and environmental constraints in particular sport scenarios and investigate factors affecting motor control, including central and sensory contributions to motor control, theories of motor control, performance characteristics of motor skills, action preparation, attention and memory. Students will be able to apply this knowledge to conduct effective needs analysis, assessment and learn to develop motor skill interventions.
This module aims to develop the ability to create knowledge in sports coaching. You will carry out experiments using small changes in previously published experiments. You will be expected to use a ‘building block’ philosophy to develop knowledge. Choice of the experiment and its impact on sports coaching will be a common theme. It is expected that this knowledge construction will allow you to be able to be a leader in the field of sports coaching – carving out an area of expertise and developing your reputation in sports coaching
This module requires you to undertake a work-based placement related to the sport & physical activity industry. You will develop your identity as a professional in your field, including a set of values, skills, and attributes required for graduate employment. You will build on your understanding and self-awareness developed at Level 4 to negotiate a personal learning agreement, including a set of developmental goals that will enhance your employability. Both during and following your placement, you will reflect on your learning and heightened self-awareness of areas for further development. You will develop your capacity to articulate your readiness for employment to others.
This module will teach the basics of media use in a sports setting. You will learn where this media fits within the context of sport performance settings, social media marketing, and mobile learning. Some of the media formats you might use could include video production, audio production, still/action photography and sports performance analysis to name a few common technologies used in sports business. social media marketing,
This module aims to develop your knowledge and understanding of the project management of an event in a sporting context. The module focuses on the development of your capacity to engage with the policies, procedures and practices involved in the effective planning, organisation, staffing and operational management of sporting events. In learning about the challenges of organising these events, you will draw on concepts and theories from the sports industry. Problem based learning and industry case studies will be used to support your learning in this module. Examples will be drawn from the whole spectrum of sports events ranging from local voluntary participatory occasions to highly commercialised and globalised elite sports competitions.