Engineering & Computer Science 2

Engineering and Computer Science Research Centre

The purpose of this centre is to research aspects of Engineering and Computer Science pertaining to their application to the development of innovative technologies through application of aspects of material science, engineering, games technology and computer science to the realisation of tangible and virtual systems or system parts.

Contexts will be concept valuation, design, visualisation, simulation, interaction, scenario consideration, realisation, control/cybermetrics, evaluation or application, as well other leading edge applications, as they emerge.

Engineering Research Group

Engineering Research GroupLed by: Professor Kevin Kibble

The activities of the group encompass:

  • Materials engineering: Optimising material:s, maraging steels manufactured by direct metal laser sintering and thermoplastic elastomers (TPEs) containing fire retardants
  • Rapid Manufacturing: high pressure zinc casting, lead time reduction for the manufacture of zinc die castings,.
  • Simulation: finite element simulation of residual stresses and shrinkage in rapid manufactured parts.
  • Biomechanics: dynamic simulation of total knee replacement, numerical analysis of femur resurfacing component, measurement of three-dimensional back shape
  • Metal Forming: simulating the UltraSTEELTM surface dimpling process, surface finish on brake drums

Pervasive Computing Research Group

Led by: Professor Robert Newman

The group undertakes research which combines sensor networks, RFID and ambient intelligence to provide original solutions to real-world problems, particularly in the areas of sustainability, food and agriculture. It is actively engaged in a number of pervasive computing systems projects, with funding from the EU, ERDF and DTC, undertaking work that involves and encompasses gadget technologies, specifically the investigation of the interaction of new systems with established computer hardware, software and interactive systems. Areas of interest include the Internet of Things, Wireless Sensor Networks, massively mobile and parallel systems, the theory of concurrency and mixed reality pervasive systems.

Interactive Digital Media and Games Research Group:

Led by: Professor Qasim Mehdi

This group has initiated a variety of computer games development related activities and our facilities incorporateequipment directed specifically towards game research. This enhances the amount of practical research that can be undertaken by current researchers, along with undergraduate and postgraduate students reading computer games development.

The IDMGRG also provides a showcase for the work undertaken in the field of Digital Game and Interactive Media and provides support for teaching at undergraduate and postgraduate levels, along with research - both PhD and Post-Doctoral. It currently carries out research for the next generation of computer games with particular emphasis on the use of AI and Games Simulation for Learning (GSL).

The group provides a shop window for industry and visiting academics and a vehicle for promoting the activities of the team and school as a whole. The activities and facilities within the centre have attracted interest from the games industry and leading research institutes worldwide.