Name Dr Thomas Hartley
Job Title Senior Lecturer in Computer Science
Faculty Faculty of Science and Engineering
School School of Mathematics and Computer Science
Subject(s) Mathematics and Computer Science
Tel 01902 321481
Email t.hartley2@wlv.ac.uk

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Thomas Hartley is a specialist in artificial intelligence (AI), in-game learning, computer games development and digital media. He is a senior lecturer in Computer Science at the University of Wolverhampton. He holds a BSc (Hons) in computer science and received his Ph.D from the University of Wolverhampton in 2010. His research interests include artificial intelligence, online learning / in-game learning, machine learning, virtual environments and computer games development.

Thomas Hartley is also actively engaged in Knowledge Transfer Partnerships (KTPs) and in applying his research in games technology to non-entertainment areas and funding opportunities. In addition he is on the International Programme Committee for the annual CGAMES Conference and is a reviewer for the CGAMES Conference and the International Journal on Intelligent games and Simulation (IJIGS). 

  • Artificial intelligence (AI)
  • online learning / in-game learning in virtual environments
  • machine learning, virtual environments
  • computer games development
  • computer games technology
  • non-entertainment uses for games technology

I conduct research in the area of artificial intelligence (AI) for virtual environments. My research interests include online learning / in-game learning, machine learning, interactive virtual environments, computer games development, computer games technology and non-entertainment uses for games technology.

Journals

  • Hartley, T. (2012) Adapting Pathfinding with Potential Energy. In A. Kumar, J. Etheredge, & A. Boudreaux (Eds.), Algorithmic and Architectural Gaming Design: Implementation and Development (pp. 23-39). Hershey, PA: Information Science Reference. doi:10.4018/978-1-4666-1634-9.ch002.
  • Hartley, T. and Mehdi, Q. (2012) In-Game Adaptation of a Navigation Mesh Cell Path. CGAMES 2012 Louisville, Kentucky, USA.
  • Loizou M., Hartley, T., Slater, S., Newman, R. and Pannese, L. (2012) Emotions for Intelligent Agents in Crisis Management Simulations: A Survey. CGAMES 2012 Louisville, Kentucky, USA.
  • Carter, C., Mehdi, Q. and Hartley, T. (2012) Navigational techniques to improve usability and user experience in RPG Games. CGAMES 2012 Louisville, Kentucky, USA.
  • Hartley, T. and Mehdi, Q. (2011) In-Game Tactic Adaptation for Interactive Computer Games. CGAMES 2011 Louisville, Kentucky, USA.
  • Bassey, N., Mehdi Q. and Hartley, T. (2011) Smart Terrain in Online Tactic Agent Decision Making Process. CGAMES 2011 Louisville, Kentucky, USA.
  • Hartley, T. and Mehdi, Q. (2010) Adaptive Tactic Selection in First Person Shooter (FPS) Games. Game Programming Gems 8; ISBN 1584507020.
  • Hartley, T. and Mehdi, Q. (2009) Online action adaptation in interactive computer games. ACM Computers in Entertainment (CIE). Volume 7 , Issue 2  (June 2009). Article No. 28. ISSN:1544-3574.

 

Selected Earlier publications (pre-2008)

  • Hartley, T. and Mehdi, Q. (2006) Towards online Adaptation in Action Games: Case Storage and Retrieval, 8th International Conference on Computer Games: AI and Mobile Systems, CGAIMS 2006.
  • Hartley, T. (2005) Online Learning and Adaptation in Computer Games, 7th International Conference on Computer Games, CGAMES 2005, pp. 299-300.
  • Hartley, T., Mehdi, Q., Gough N (2005) Online Learning from Observation for Interactive Computer Games, 6th International Conference on Computer Games: AI and Mobile Systems CGAIMS 2005, July, Louisville, Kentucky, USA.
  • Hartley, T., Mehdi, Q., Gough N. (2004) Using Value Iteration to Solve Sequential Decision Problems in Games. CGAIDE 2004 5th International Conference on Intelligent Games and Simulation (eds. Quasim Medhi, Norman Gough, Stephane Natkin and David Al-Dabass), pp. 293-297.
  • Hartley, T., Mehdi, Q., Gough N. (2004) Applying Markov Decision Processes To 2D Real Time Games. CGAIDE 2004 5th International Conference on Intelligent Games and Simulation (eds. Quasim Medhi, Norman Gough, Stephane Natkin and David Al-Dabass), pp. 55-59.